2025-12-11 20:20:39 +00:00
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package effect
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import (
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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)
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/**
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* 无视对手双防能力提升状态
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*/
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type Effect566 struct {
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node.EffectNode
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2026-01-05 00:54:52 +08:00
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can bool
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2025-12-11 20:20:39 +00:00
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}
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func init() {
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ret := &Effect566{}
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input.InitEffect(input.EffectType.Skill, 566, ret)
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}
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// 命中之后
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func (e *Effect566) OnSkill() bool {
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2026-01-04 21:41:10 +08:00
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2026-01-05 00:54:52 +08:00
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//e.Ctx().Opp.CancelTurn(e.Ctx().Our)
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2025-12-11 20:20:39 +00:00
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return true
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}
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2026-01-05 00:54:52 +08:00
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func (e *Effect566) CalculatePre() bool {
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2025-12-11 20:20:39 +00:00
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if e.Ctx().SkillEntity == nil {
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return true
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}
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if e.Ctx().SkillEntity.Category() == info.Category.PHYSICAL {
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e.Ctx().Opp.CurrentPet.Info.Prop[2] = 0
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} else {
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e.Ctx().Opp.CurrentPet.Info.Prop[4] = 0
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}
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return true
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}
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