2025-11-20 05:57:29 +08:00
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package effect
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import (
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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)
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/**
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* n回合内令对手使用的属性技能无效
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*/
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type Effect478 struct {
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node.EffectNode
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can bool
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}
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func init() {
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ret := &Effect478{}
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input.InitEffect(input.EffectType.Skill, 478, ret)
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}
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// 命中之后
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func (e *Effect478) OnSkill() bool {
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2026-01-04 21:41:10 +08:00
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2025-11-20 05:57:29 +08:00
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e.can = true
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return true
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}
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2026-01-04 22:10:34 +08:00
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func (e *Effect478) SkillHit_ex() bool {
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2026-01-04 21:41:10 +08:00
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2025-11-20 05:57:29 +08:00
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if !e.can {
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return true
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}
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if e.Ctx().SkillEntity.Category() != info.Category.STATUS {
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return true
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}
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2025-11-30 10:21:57 +00:00
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e.Ctx().SkillEntity.SetNoSide()
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2025-11-20 05:57:29 +08:00
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return true
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}
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func (e *Effect478) SetArgs(t *input.Input, a ...int) {
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e.EffectNode.SetArgs(t, a...)
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e.EffectNode.Duration(e.EffectNode.SideEffectArgs[0])
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}
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