2025-11-14 03:21:00 +08:00
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package effect
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import (
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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)
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// n回合内免疫能力下降状态
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// ---- Effect47 ----
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type Effect47 struct {
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node.EffectNode
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//StatusID int
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conut int
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}
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2026-01-04 22:10:34 +08:00
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func (e *Effect47) PropBefer(in *input.Input, prop int8, level int8, ptype info.EnumAbilityOpType) bool {
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2025-11-14 03:21:00 +08:00
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if in == e.Ctx().Opp && ptype == info.AbilityOpType.SUB {
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return false
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}
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return true
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}
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func (e *Effect47) SetArgs(t *input.Input, a ...int) {
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2025-11-14 06:14:49 +08:00
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//e.CanStack(-1)//后续的不会顶掉这个效果
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2025-11-14 03:21:00 +08:00
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e.EffectNode.SetArgs(t, a...)
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2025-12-06 15:11:42 +08:00
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e.Duration(int(e.Args()[0].IntPart())) //次数类,无限回合
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2025-11-14 03:21:00 +08:00
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}
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// ---- 注册所有效果 ----
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func init() {
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input.InitEffect(input.EffectType.Skill, 47, &Effect47{})
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}
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