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bl/logic/service/fight/effect/effect_47.go

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package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
// n回合内免疫能力下降状态
// ---- Effect47 ----
type Effect47 struct {
node.EffectNode
//StatusID int
conut int
}
func (e *Effect47) PropBefer(in *input.Input, prop int8, level int8, ptype info.EnumAbilityOpType) bool {
if in == e.Ctx().Opp && ptype == info.AbilityOpType.SUB {
return false
}
return true
}
func (e *Effect47) SetArgs(t *input.Input, a ...int) {
//e.CanStack(-1)//后续的不会顶掉这个效果
e.EffectNode.SetArgs(t, a...)
e.Duration(int(e.Args()[0].IntPart())) //次数类,无限回合
}
// ---- 注册所有效果 ----
func init() {
input.InitEffect(input.EffectType.Skill, 47, &Effect47{})
}