2025-11-13 23:48:34 +08:00
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package effect
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import (
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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2025-12-05 00:24:02 +08:00
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"github.com/alpacahq/alpacadecimal"
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2025-11-13 23:48:34 +08:00
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)
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// n回合自己受到特殊攻击伤害减半
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// ---- Effect44 ----
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type Effect44 struct {
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node.EffectNode
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StatusID int
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}
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2026-01-04 22:10:34 +08:00
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func (e *Effect44) DamageDivEx(t *info.DamageZone) bool {
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2026-01-04 21:41:10 +08:00
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2025-11-13 23:48:34 +08:00
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if e.Ctx().SkillEntity == nil {
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return true
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}
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if e.Ctx().SkillEntity.Category() != info.Category.SPECIAL {
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return true
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}
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//fmt.Println("Effect44_o", t.Damage)
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if t.Type == info.DamageType.Red {
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2025-12-05 00:24:02 +08:00
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t.Damage = t.Damage.Div(alpacadecimal.NewFromInt(2))
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2025-11-13 23:48:34 +08:00
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}
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//fmt.Println("Effect44_n", t.Damage)
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return true
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}
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func (e *Effect44) SetArgs(t *input.Input, a ...int) {
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e.EffectNode.SetArgs(t, a...)
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e.EffectNode.Duration(e.EffectNode.SideEffectArgs[0])
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}
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// ---- 注册所有效果 ----
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func init() {
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input.InitEffect(input.EffectType.Skill, 44, &Effect44{})
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}
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