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bl/logic/service/fight/effect/effect_31.go

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package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
"github.com/alpacahq/alpacadecimal"
)
/**
* 1回合做m~n次攻击
*/
func init() {
input.InitEffect(input.EffectType.Skill, 31, &Effect31{
EffectNode: node.EffectNode{},
})
}
type Effect31 struct {
node.EffectNode
}
func (e *Effect31) Damage_Mul(t *info.DamageZone) bool {
if t.Type == info.DamageType.Red {
n := int(e.Input.FightC.GetRand().Int31n(int32(e.SideEffectArgs[1]-e.SideEffectArgs[0]+1))) + e.SideEffectArgs[0]
t.Damage = t.Damage.Mul(alpacadecimal.NewFromInt(int64(n)))
}
return true
}