2025-11-08 16:38:41 +08:00
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package effect
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import (
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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2025-12-05 00:24:02 +08:00
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"github.com/alpacahq/alpacadecimal"
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2025-11-08 16:38:41 +08:00
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)
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/**
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* 1回合做m~n次攻击
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*/
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func init() {
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input.InitEffect(input.EffectType.Skill, 31, &Effect31{
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EffectNode: node.EffectNode{},
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})
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}
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type Effect31 struct {
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node.EffectNode
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}
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2025-11-13 21:36:18 +08:00
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func (e *Effect31) Damage_Mul(t *info.DamageZone) bool {
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2025-11-08 16:38:41 +08:00
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2025-11-13 21:36:18 +08:00
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if t.Type == info.DamageType.Red {
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2025-11-08 16:38:41 +08:00
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n := int(e.Input.FightC.GetRand().Int31n(int32(e.SideEffectArgs[1]-e.SideEffectArgs[0]+1))) + e.SideEffectArgs[0]
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2025-12-05 00:24:02 +08:00
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t.Damage = t.Damage.Mul(alpacadecimal.NewFromInt(int64(n)))
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2025-11-08 16:38:41 +08:00
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}
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return true
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}
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