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bl/logic/service/fight/effect/effect_107.go

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package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
"github.com/alpacahq/alpacadecimal"
)
//若本次攻击造成的伤害小于n 则自身xx等级提升1个等级
func init() {
input.InitEffect(input.EffectType.Skill, 107, &Effect107{
EffectNode: node.EffectNode{},
})
}
type Effect107 struct {
node.EffectNode
}
// 我方使用效果
func (e *Effect107) SkillUseed() bool {
d := e.Ctx().Our.SumDamage.Cmp(alpacadecimal.NewFromInt(int64(e.SideEffectArgs[0])))
//说明伤害小于N
if d == -1 {
e.Ctx().Our.SetProp(e.Ctx().Our, int8(e.Args()[1].IntPart()), 1, info.AbilityOpType.ADD)
}
return true
}