2025-11-14 00:26:34 +08:00
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package effect
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import (
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"blazing/logic/service/fight/action"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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)
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/**
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* 给予对象损伤1/n,会回复自己的体力
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*/
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type Effect105 struct {
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node.EffectNode
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 105, &Effect105{})
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}
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// 命中之后
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func (e *Effect105) OnSkill() bool {
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e.Input.Heal(
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2025-12-06 15:11:42 +08:00
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e.Ctx().Our, &action.SelectSkillAction{}, e.Ctx().Our.SumDamage.Div(e.Args()[0]),
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2025-11-14 00:26:34 +08:00
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)
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return true
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}
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