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bl/logic/service/fight/effect/effect_105.go

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package effect
import (
"blazing/logic/service/fight/action"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
/**
* 给予对象损伤1/n会回复自己的体力
*/
type Effect105 struct {
node.EffectNode
}
func init() {
input.InitEffect(input.EffectType.Skill, 105, &Effect105{})
}
// 命中之后
func (e *Effect105) OnSkill() bool {
e.Input.Heal(
e.Ctx().Our, &action.SelectSkillAction{}, e.Ctx().Our.SumDamage.Div(e.Args()[0]),
)
return true
}