2025-11-13 23:48:34 +08:00
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package effect
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import (
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"blazing/logic/service/fight/action"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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2025-12-05 00:24:02 +08:00
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"github.com/alpacahq/alpacadecimal"
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2025-11-13 23:48:34 +08:00
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)
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/**
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* 给对手造成伤害时,伤害数值的 n%恢复自身体力
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*/
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type Effect101 struct {
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node.EffectNode
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 101, &Effect101{})
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}
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// 命中之后
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func (e *Effect101) OnSkill() bool {
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e.Input.Heal(
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2025-12-06 15:11:42 +08:00
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e.Ctx().Our, &action.SelectSkillAction{}, e.Ctx().Our.SumDamage.Mul(e.Args()[0].Div(alpacadecimal.NewFromInt(100))),
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2025-11-13 23:48:34 +08:00
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)
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return true
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}
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