2026-01-19 18:51:56 +08:00
|
|
|
|
package controller
|
|
|
|
|
|
|
|
|
|
|
|
import (
|
|
|
|
|
|
"blazing/common/socket/errorcode"
|
|
|
|
|
|
"blazing/logic/service/fight"
|
|
|
|
|
|
"blazing/logic/service/pet"
|
|
|
|
|
|
"blazing/logic/service/player"
|
2026-01-20 22:08:36 +00:00
|
|
|
|
"blazing/modules/player/model"
|
2026-01-19 18:51:56 +08:00
|
|
|
|
)
|
|
|
|
|
|
|
|
|
|
|
|
// GetBreedInfo 获取繁殖信息协议
|
|
|
|
|
|
// 前端到后端无数据 请求协议
|
|
|
|
|
|
func (ctl Controller) GetBreedInfo(
|
2026-01-20 22:08:36 +00:00
|
|
|
|
data *pet.C2S_GET_BREED_INFO, player *player.Player) (result *model.S2C_GET_BREED_INFO, err errorcode.ErrorCode) { //这个时候player应该是空的
|
2026-01-19 18:51:56 +08:00
|
|
|
|
|
2026-01-20 22:08:36 +00:00
|
|
|
|
result = &model.S2C_GET_BREED_INFO{}
|
|
|
|
|
|
r := player.Service.Egg.Get()
|
|
|
|
|
|
if r == nil {
|
|
|
|
|
|
return
|
|
|
|
|
|
}
|
|
|
|
|
|
result = &r.Data
|
2026-01-19 18:51:56 +08:00
|
|
|
|
// TODO: 实现获取繁殖信息的具体逻辑
|
|
|
|
|
|
return result, 0
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// GetBreedPet 获取繁殖精灵
|
|
|
|
|
|
// 前端到后端
|
|
|
|
|
|
func (ctl Controller) GetBreedPet(
|
|
|
|
|
|
data *pet.C2S_GET_BREED_PET, playerObj *player.Player) (result *pet.S2C_GET_BREED_PET, err errorcode.ErrorCode) { //这个时候player应该是空的
|
|
|
|
|
|
|
|
|
|
|
|
result = &pet.S2C_GET_BREED_PET{}
|
|
|
|
|
|
// TODO: 实现获取可繁殖雌性精灵列表的逻辑
|
|
|
|
|
|
// 这里只是示例,实际应该根据雄性精灵的catchTime查找可繁殖的雌性精灵
|
|
|
|
|
|
for _, v := range playerObj.Info.PetList {
|
|
|
|
|
|
// 如果是雌性精灵,且可以繁殖,则添加到列表
|
|
|
|
|
|
result.FemaleList = append(result.FemaleList, v.CatchTime)
|
|
|
|
|
|
}
|
|
|
|
|
|
return result, 0
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// StartBreed 开始繁殖协议
|
|
|
|
|
|
// 前端到后端
|
|
|
|
|
|
func (ctl Controller) StartBreed(
|
2026-01-20 22:08:36 +00:00
|
|
|
|
data *pet.C2S_START_BREED, player *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
|
|
|
|
|
|
_, MalePet, found := player.FindPet(data.Male)
|
|
|
|
|
|
if !found {
|
|
|
|
|
|
return nil, errorcode.ErrorCodes.ErrPokemonNotExists
|
|
|
|
|
|
}
|
|
|
|
|
|
_, Female, found := player.FindPet(data.Female)
|
|
|
|
|
|
if !found {
|
|
|
|
|
|
return nil, errorcode.ErrorCodes.ErrPokemonNotExists
|
|
|
|
|
|
}
|
2026-01-19 18:51:56 +08:00
|
|
|
|
// TODO: 实现开始繁殖的具体逻辑
|
|
|
|
|
|
result = &fight.NullOutboundInfo{}
|
2026-01-20 22:08:36 +00:00
|
|
|
|
r := player.Service.Egg.StartBreed(MalePet, Female)
|
|
|
|
|
|
if !r {
|
|
|
|
|
|
return nil, errorcode.ErrorCodes.ErrCannotPerformAction
|
|
|
|
|
|
}
|
2026-01-19 18:51:56 +08:00
|
|
|
|
return result, 0
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// GetEggList 获取精灵蛋数组
|
|
|
|
|
|
// 前端到后端无数据 请求协议
|
|
|
|
|
|
func (ctl Controller) GetEggList(
|
2026-01-20 22:08:36 +00:00
|
|
|
|
data *pet.C2S_GET_EGG_LIST, player *player.Player) (result *pet.S2C_GET_EGG_LIST, err errorcode.ErrorCode) { //这个时候player应该是空的
|
2026-01-19 18:51:56 +08:00
|
|
|
|
|
|
|
|
|
|
result = &pet.S2C_GET_EGG_LIST{}
|
|
|
|
|
|
// TODO: 实现获取精灵蛋列表的逻辑
|
|
|
|
|
|
// 示例数据,实际应从玩家数据中获取
|
2026-01-20 22:08:36 +00:00
|
|
|
|
r := player.Service.Egg.Get()
|
|
|
|
|
|
if r == nil {
|
|
|
|
|
|
return
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
for _, v := range r.EggList {
|
|
|
|
|
|
result.EggList = append(result.EggList, v)
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2026-01-19 18:51:56 +08:00
|
|
|
|
return result, 0
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// EffectHatch 精灵蛋互动协议
|
|
|
|
|
|
// 前端到后端
|
|
|
|
|
|
func (ctl Controller) EffectHatch(
|
|
|
|
|
|
data *pet.C2S_EFFECT_HATCH, playerObj *player.Player) (result *pet.S2C_EFFECT_HATCH, err errorcode.ErrorCode) {
|
|
|
|
|
|
|
|
|
|
|
|
result = &pet.S2C_EFFECT_HATCH{}
|
|
|
|
|
|
// TODO: 实现精灵蛋互动逻辑,根据互动ID更新亲密度
|
|
|
|
|
|
result.Intimacy = 1 // 悲伤
|
|
|
|
|
|
return result, 0
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// StartHatch 开始孵化精灵蛋
|
|
|
|
|
|
// 前端到后端
|
|
|
|
|
|
func (ctl Controller) StartHatch(
|
|
|
|
|
|
data *pet.C2S_START_HATCH, playerObj *player.Player) (result *pet.S2C_START_HATCH, err errorcode.ErrorCode) {
|
|
|
|
|
|
|
|
|
|
|
|
// TODO: 实现开始孵化精灵蛋的具体逻辑
|
|
|
|
|
|
result = &pet.S2C_START_HATCH{}
|
|
|
|
|
|
return result, 0
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// GetHatchPet 获得孵化精灵协议
|
|
|
|
|
|
// 前端到后端无数据内容 请求协议
|
|
|
|
|
|
func (ctl Controller) GetHatchPet(
|
|
|
|
|
|
data *pet.C2S_GET_HATCH_PET, playerObj *player.Player) (result *pet.S2C_GET_HATCH_PET, err errorcode.ErrorCode) {
|
|
|
|
|
|
|
|
|
|
|
|
result = &pet.S2C_GET_HATCH_PET{}
|
|
|
|
|
|
// TODO: 实现获得孵化精灵的具体逻辑,这里暂时返回默认值
|
|
|
|
|
|
result.PetID = 0
|
|
|
|
|
|
result.CatchTime = 0
|
|
|
|
|
|
return result, 0
|
|
|
|
|
|
|
2026-01-20 04:40:36 +08:00
|
|
|
|
}
|