2025-09-14 03:36:26 +08:00
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package fight
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import (
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"blazing/common/data/xmlres"
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"blazing/logic/service/common"
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"blazing/logic/service/fight/info"
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"blazing/logic/service/player"
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"math"
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"github.com/gogf/gf/v2/util/gconv"
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"github.com/jinzhu/copier"
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"github.com/panjf2000/ants/v2"
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)
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// 玩家逃跑
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func (f *FightC) Escape(c common.PlayerI) {
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ret := &EscapeAction{
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BaseAction: NewBaseAction(c.GetInfo().UserID),
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Reason: info.FightOverInfo{
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Reason: uint32(info.BattleOverReason.PlayerEscape),
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},
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}
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f.actionChan <- ret
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}
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// 玩家掉线
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func (f *FightC) Offline(c common.PlayerI) {
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ret := &PlayerOfflineAction{
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BaseAction: NewBaseAction(c.GetInfo().UserID),
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Reason: info.FightOverInfo{
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Reason: uint32(info.BattleOverReason.PlayerOffline),
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},
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}
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f.actionChan <- ret
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}
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// 切换精灵 主动和被驱逐
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func (f *FightC) ChangePet(c common.PlayerI, id uint32) {
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ret := &ActiveSwitchAction{
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BaseAction: NewBaseAction(c.GetInfo().UserID),
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}
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2025-09-19 06:58:42 +00:00
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f.Switch = append(f.Switch, ret)
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2025-09-23 13:24:40 +08:00
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if c.GetInfo().UserID == f.ownerID {
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f.GetInputByPlayer(c, false).CurrentPet, ret.Reason = f.GetInputByPlayer(c, false).GetPet(id)
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} else {
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2025-09-14 03:36:26 +08:00
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2025-09-23 13:24:40 +08:00
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f.GetInputByPlayer(c, true).CurrentPet, ret.Reason = f.GetInputByPlayer(c, true).GetPet(id)
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}
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2025-09-14 03:36:26 +08:00
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f.actionChan <- ret
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}
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// 玩家使用技能
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func (f *FightC) UseSkill(c common.PlayerI, id int32) {
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if id == 0 {
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f.actionChan <- &SystemGiveUpAction{BaseAction: NewBaseAction(c.GetInfo().UserID)}
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return
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}
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ret := &SelectSkillAction{
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2025-09-21 14:56:37 +00:00
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PlayerID: c.GetInfo().UserID,
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2025-09-14 03:36:26 +08:00
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}
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2025-09-20 00:24:30 +08:00
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if c.GetInfo().UserID == f.ownerID {
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ret.PetInfo = f.GetInputByPlayer(c, false).CurrentPet
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} else {
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ret.PetInfo = f.GetInputByPlayer(c, true).CurrentPet
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}
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2025-09-14 03:36:26 +08:00
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for _, v := range ret.PetInfo.Skills {
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if v != nil && v.ID == int(id) {
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ret.Skill = v
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}
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}
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f.actionChan <- ret
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}
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// 玩家使用技能
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func (f *FightC) Capture(c common.PlayerI, id uint32) {
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f.actionChan <- &UseItemAction{BaseAction: NewBaseAction(c.GetInfo().UserID), ItemID: id}
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}
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// 战斗准备
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func (f *FightC) ReadyFight(c common.PlayerI) {
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rett := info.FightStartOutboundInfo{}
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copier.Copy(&rett.Info1, &f.Info.OurPetList[0]) // 复制自己的信息
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copier.Copy(&rett.Info2, &f.Info.OpponentPetList[0])
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rett.Info1.UserID = f.Info.OurInfo.UserID //
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rett.Info2.UserID = f.Info.OpponentInfo.UserID
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rrsult := func() { //传回函数
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f.Our.Player.SendReadyToFightInfo(rett)
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f.Opp.Player.SendReadyToFightInfo(rett)
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}
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switch f.Info.FightId {
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case 1: // 1v1
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f.GetInputByPlayer(c, false).Finished = true
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if f.GetInputByPlayer(c, true).Finished {
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rrsult()
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}
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2025-09-20 00:17:29 +08:00
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case 2: // 6v6
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2025-09-14 03:36:26 +08:00
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2025-09-20 00:17:29 +08:00
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f.GetInputByPlayer(c, false).Finished = true
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if f.GetInputByPlayer(c, true).Finished {
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rrsult()
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}
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2025-09-14 03:36:26 +08:00
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case 3: // 野怪战斗
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//判断捕捉率大于0
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if gconv.Int(xmlres.PetMAP[int(f.Info.OpponentPetList[0].ID)].CatchRate) > 0 {
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rett.Info2.Catchable = 1
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t, _ := f.Opp.Player.(*player.AI_player)
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t.CanCapture = true
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}
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rrsult()
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}
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}
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var Fightpool *ants.Pool
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func init() {
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Fightpool, _ = ants.NewPool(math.MaxInt32)
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//defer p.Release()
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}
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