Files
bl/logic/service/fight/playeraction.go

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package fight
import (
"blazing/common/data/xmlres"
"blazing/logic/service/common"
"blazing/logic/service/fight/info"
"blazing/logic/service/player"
"math"
"github.com/gogf/gf/v2/util/gconv"
"github.com/jinzhu/copier"
"github.com/panjf2000/ants/v2"
)
// 玩家逃跑
func (f *FightC) Escape(c common.PlayerI) {
ret := &EscapeAction{
BaseAction: NewBaseAction(c.GetInfo().UserID),
Reason: info.FightOverInfo{
Reason: uint32(info.BattleOverReason.PlayerEscape),
},
}
f.actionChan <- ret
}
// 玩家掉线
func (f *FightC) Offline(c common.PlayerI) {
ret := &PlayerOfflineAction{
BaseAction: NewBaseAction(c.GetInfo().UserID),
Reason: info.FightOverInfo{
Reason: uint32(info.BattleOverReason.PlayerOffline),
},
}
f.actionChan <- ret
}
// 切换精灵 主动和被驱逐
func (f *FightC) ChangePet(c common.PlayerI, id uint32) {
ret := &ActiveSwitchAction{
BaseAction: NewBaseAction(c.GetInfo().UserID),
}
f.Switch = append(f.Switch, ret)
if c.GetInfo().UserID == f.ownerID {
f.GetInputByPlayer(c, false).CurrentPet, ret.Reason = f.GetInputByPlayer(c, false).GetPet(id)
} else {
f.GetInputByPlayer(c, true).CurrentPet, ret.Reason = f.GetInputByPlayer(c, true).GetPet(id)
}
f.actionChan <- ret
}
// 玩家使用技能
func (f *FightC) UseSkill(c common.PlayerI, id int32) {
if id == 0 {
f.actionChan <- &SystemGiveUpAction{BaseAction: NewBaseAction(c.GetInfo().UserID)}
return
}
ret := &SelectSkillAction{
PlayerID: c.GetInfo().UserID,
}
if c.GetInfo().UserID == f.ownerID {
ret.PetInfo = f.GetInputByPlayer(c, false).CurrentPet
} else {
ret.PetInfo = f.GetInputByPlayer(c, true).CurrentPet
}
for _, v := range ret.PetInfo.Skills {
if v != nil && v.ID == int(id) {
ret.Skill = v
}
}
f.actionChan <- ret
}
// 玩家使用技能
func (f *FightC) Capture(c common.PlayerI, id uint32) {
f.actionChan <- &UseItemAction{BaseAction: NewBaseAction(c.GetInfo().UserID), ItemID: id}
}
// 战斗准备
func (f *FightC) ReadyFight(c common.PlayerI) {
rett := info.FightStartOutboundInfo{}
copier.Copy(&rett.Info1, &f.Info.OurPetList[0]) // 复制自己的信息
copier.Copy(&rett.Info2, &f.Info.OpponentPetList[0])
rett.Info1.UserID = f.Info.OurInfo.UserID //
rett.Info2.UserID = f.Info.OpponentInfo.UserID
rrsult := func() { //传回函数
f.Our.Player.SendReadyToFightInfo(rett)
f.Opp.Player.SendReadyToFightInfo(rett)
}
switch f.Info.FightId {
case 1: // 1v1
f.GetInputByPlayer(c, false).Finished = true
if f.GetInputByPlayer(c, true).Finished {
rrsult()
}
case 2: // 6v6
f.GetInputByPlayer(c, false).Finished = true
if f.GetInputByPlayer(c, true).Finished {
rrsult()
}
case 3: // 野怪战斗
//判断捕捉率大于0
if gconv.Int(xmlres.PetMAP[int(f.Info.OpponentPetList[0].ID)].CatchRate) > 0 {
rett.Info2.Catchable = 1
t, _ := f.Opp.Player.(*player.AI_player)
t.CanCapture = true
}
rrsult()
}
}
var Fightpool *ants.Pool
func init() {
Fightpool, _ = ants.NewPool(math.MaxInt32)
//defer p.Release()
}