2025-12-21 17:18:33 +00:00
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package model
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import (
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"blazing/cool"
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)
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// 表名常量定义:精灵奖励表(存储精灵BOSS/普通精灵对应的奖励配置:掉落物品/数量/概率/获取条件等)
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const (
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2026-01-19 18:51:56 +08:00
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TableNamePetReward = "config_gift_pet" // 精灵奖励配置表(包含基础掉落/稀有奖励/VIP专属奖励/保底机制)
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2025-12-21 17:18:33 +00:00
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)
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// PetReward 精灵奖励基础配置模型(核心存储结构,与数据库表字段一一对应)
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type PetReward struct {
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2026-02-14 23:14:43 +08:00
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*cool.Model // 保留通用Model(ID/创建时间/更新时间等)
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2026-02-13 22:57:05 +08:00
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MonID int32 `gorm:"not null;comment:'BOSS对应的精灵ID'" json:"mon_id"`
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DV int32 `gorm:"not null;default:0;comment:'成长值'" json:"dv"`
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Nature int32 `gorm:"not null;default:0;comment:'BOSS属性-性格'" json:"nature"`
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Effect int32 `gorm:"not null;comment:'BOSS特性'" json:"effect"`
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Lv int32 `gorm:"not null;comment:'BOSS等级(LvHpMatchUser非0时此配置无效)'" json:"lv"`
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2026-02-14 23:14:43 +08:00
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IsEgg uint32 `gorm:"not null;default:0;comment:'是否蛋'" json:"is_egg"` //奖励是否为扭蛋奖励
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IsLight uint32 `gorm:"not null;default:0;comment:'是否擦灯'" json:"is_light"` //奖励是否为光之子``
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Remark string `gorm:"type:varchar(255);default:'';comment:'性别配置备注(如:默认性别规则)'" json:"remark"` // 调整注释
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2025-12-21 17:18:33 +00:00
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}
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// TableName 指定PetReward对应的数据库表名(遵循现有代码规范)
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func (*PetReward) TableName() string {
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return TableNamePetReward
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}
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// GroupName 指定表所属的分组(与BossConfig保持一致,统一为default分组)
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func (*PetReward) GroupName() string {
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return "default"
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}
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// NewPetReward 创建一个新的PetReward实例(初始化通用Model字段+所有字段默认值,与NewBossConfig保持一致)
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func NewPetReward() *PetReward {
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return &PetReward{
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2026-02-14 23:14:43 +08:00
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Model: cool.NewModel(),
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2025-12-21 17:18:33 +00:00
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}
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}
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// init 程序启动时自动创建/同步精灵奖励表结构(与BossConfig的表同步逻辑一致)
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func init() {
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cool.CreateTable(&PetReward{})
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}
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