2025-09-02 00:45:29 +08:00
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package info
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import (
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2026-01-19 18:51:56 +08:00
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"blazing/modules/player/model"
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2025-09-21 14:56:37 +00:00
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"github.com/tnnmigga/enum"
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2025-09-02 00:45:29 +08:00
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)
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2025-09-07 00:23:28 +08:00
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type ChangePetInfo struct {
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// UserId 米米号,野怪为0
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UserId uint32 `json:"userId"`
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// PetId 切换上场的精灵编号
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ID uint32 `fieldDesc:"当前对战精灵ID" `
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// PetName 精灵名字,固定16字节长度
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Name string `struc:"[16]byte"`
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// Level 切换上场的精灵等级
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Level uint32 `json:"level"`
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// Hp 切换上场的精灵当前生命值
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Hp uint32 `json:"hp"`
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// MaxHp 切换上场的精灵最大生命值
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MaxHp uint32 `json:"maxHp"`
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CatchTime uint32 `fieldDesc:"捕捉时间" `
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}
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2025-09-20 00:17:29 +08:00
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type NoteInviteToFightOutboundInfo struct {
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UserID uint32 `codec:"true"`
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2025-09-21 07:22:42 +00:00
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Nick string `struc:"[16]byte" default:"seer" json:"nick"` // 16字节昵称
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2025-09-20 00:17:29 +08:00
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// Mode 战斗模式 1 = 1v1 2 = 6v6
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2025-09-21 07:22:42 +00:00
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2025-11-19 16:11:02 +08:00
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Mode uint32 `codec:"true"`
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2025-09-20 00:17:29 +08:00
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}
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2025-09-21 07:22:42 +00:00
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2025-09-20 00:17:29 +08:00
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type S2C_NOTE_HANDLE_FIGHT_INVITE struct {
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// UserID 对方的userid
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UserID uint32
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2025-09-21 07:22:42 +00:00
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2025-09-20 00:17:29 +08:00
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Nick string `struc:"[16]byte" default:"seer" json:"nick"` // 16字节昵称
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// Result 处理结果
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// 0=对方拒绝了对战
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// 1=对方同意了对战
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// 2=对方在线时长超过6小时
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// 3=对方没有可出战的精灵
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// 4=对方不在线
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Result uint32
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}
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2025-11-18 22:16:55 +00:00
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type Fightinfo struct {
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2025-11-20 15:19:13 +08:00
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///PlayerID uint32
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2025-11-21 02:40:27 +08:00
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// 战斗模式 1 = 1v1 2 = 6v6 3大乱斗 0 什么都不做
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2025-11-19 16:11:02 +08:00
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Mode uint32
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2025-11-21 02:40:27 +08:00
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//Type uint32 //战斗类型
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2025-11-18 23:41:31 +00:00
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2026-03-04 20:21:02 +08:00
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Status uint32
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FightType uint32
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2025-09-21 07:22:42 +00:00
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}
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2026-03-05 11:21:38 +08:00
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type RPCFightinfo struct {
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PlayerID uint32
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// 战斗模式 1 = 1v1 2 = 6v6 3大乱斗 0 什么都不做
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Mode uint32
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//Type uint32 //战斗类型
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Status uint32
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// FightType uint32
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}
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2025-09-07 00:23:28 +08:00
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2025-09-02 00:45:29 +08:00
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// FightPetInfo 战斗精灵信息结构体,FightPetInfo类
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type FightPetInfo struct {
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// 用户ID(野怪为0),@UInt long
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UserID uint32 `fieldDesc:"用户ID 野怪为0" `
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// 当前对战精灵ID,@UInt long
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ID uint32 `fieldDesc:"当前对战精灵ID" `
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Name string `struc:"[16]byte"`
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// 精灵的捕获时间,@UInt long
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CatchTime uint32 `fieldDesc:"精灵的捕获时间" `
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// 当前HP,@UInt long
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Hp uint32 `fieldDesc:"当前HP" `
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// 最大HP,@UInt long
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MaxHp uint32 `fieldDesc:"最大HP" `
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// 当前等级,@UInt long
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Level uint32 `fieldDesc:"当前等级" `
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2025-09-04 19:37:28 +08:00
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// 精灵是否能捕捉(1为能捕捉,0为不能捕捉),
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2025-09-02 00:45:29 +08:00
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Catchable uint32 `fieldDesc:"精灵是否能捕捉. 1为能捕捉 0为不能捕捉" `
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2025-09-04 19:37:28 +08:00
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//能力提升属性
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2025-11-26 15:25:10 +08:00
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Prop [6]int8
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2025-09-02 00:45:29 +08:00
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}
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2025-09-06 01:47:08 +08:00
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type AttackValueS struct {
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2026-03-04 22:47:21 +08:00
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FAttack model.AttackValue
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SAttack model.AttackValue
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2025-09-06 01:47:08 +08:00
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}
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2025-09-02 00:45:29 +08:00
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2026-03-04 22:47:21 +08:00
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func NewAttackValue(userid uint32) *model.AttackValue {
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return &model.AttackValue{
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2025-09-08 01:23:12 +08:00
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userid,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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[]model.SkillInfo{},
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0,
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2025-09-17 00:38:15 +08:00
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[20]int8{},
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[6]int8{},
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2026-01-09 08:31:30 +08:00
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0,
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}
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}
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2025-09-10 04:17:06 +00:00
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type WeakenedS struct {
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2025-09-12 00:27:49 +08:00
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Stack int8 `struc:"skip"`
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Round int8
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2025-09-10 04:17:06 +00:00
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}
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2025-09-21 14:56:37 +00:00
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// 定义战斗状态枚举
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2025-12-11 20:05:00 +00:00
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// EnumPetStatus:宠物战斗异常/增益状态枚举,值范围 0-255
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var PetStatus = enum.New[struct {
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// 无状态(默认值)
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NULL EnumPetStatus `enum:"255"`
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// 麻痹:行动概率降低,有概率无法出手
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Paralysis EnumPetStatus `enum:"0"`
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// 中毒:每回合损失一定比例体力,持续至解除
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Poisoned EnumPetStatus `enum:"1"`
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// 烧伤:每回合损失体力,物理攻击威力降低50%
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Burned EnumPetStatus `enum:"2"`
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// 吸血:攻击时吸取对方体力回复自身(比例生效)
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DrainHP EnumPetStatus `enum:"3"`
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// 被吸血:自身体力被对方攻击时按比例被吸取
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DrainedHP EnumPetStatus `enum:"4"`
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// 冻伤:每回合损失体力,有概率无法行动,火系攻击可解除
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Frozen EnumPetStatus `enum:"5"`
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// 害怕:本回合完全无法进行攻击类操作
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Fear EnumPetStatus `enum:"6"`
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// 疲惫:连续使用同一技能后触发,暂时无法使用该技能
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Tired EnumPetStatus `enum:"7"`
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// 睡眠:无法行动,持续1-3回合后苏醒,受攻击可提前解除
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Sleep EnumPetStatus `enum:"8"`
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// 石化:无法行动,受到攻击时有概率解除,否则持续至回合结束
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Petrified EnumPetStatus `enum:"9"`
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// 混乱:行动时有概率攻击自身,持续若干回合后解除
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Confused EnumPetStatus `enum:"10"`
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// 衰弱:全属性降低,伤害输出减少,受治疗效果降低
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Weakened EnumPetStatus `enum:"11"`
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// 山神守护:免疫大部分异常状态,受到的所有伤害降低
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MountainGodGuard EnumPetStatus `enum:"12"`
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// 易燃:受到火系伤害翻倍,持续3回合或被火系攻击命中后解除
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Flammable EnumPetStatus `enum:"13"`
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// 狂暴:攻击属性提升,防御属性降低,无法自主选择攻击目标
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Berserk EnumPetStatus `enum:"14"`
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// 冰封:完全无法行动,持续固定回合数,仅特定技能可解除
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IceBound EnumPetStatus `enum:"15"`
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// 流血:每回合损失固定比例体力,无视部分防御效果
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Bleeding EnumPetStatus `enum:"16"`
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// 免疫能力下降:不会被敌方技能降低攻击/防御/速度等属性
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ImmuneToStatDrop EnumPetStatus `enum:"17"`
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// 免疫异常状态:不会被附加麻痹/中毒/烧伤等所有异常状态
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ImmuneToAbnormal EnumPetStatus `enum:"18"`
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// 瘫痪:完全无法行动,比麻痹效果更强,无概率解除
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Paralyzed EnumPetStatus `enum:"19"`
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// 失明(预留):命中概率大幅降低,技能命中率下降
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// Blind EnumBattleStatus `enum:"20"`
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2025-09-21 14:56:37 +00:00
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}]()
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// 枚举类型别名(根据实际枚举库要求定义)
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2025-11-14 00:26:34 +08:00
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type EnumPetStatus = byte
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// 精灵的能力提升
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type PropDict struct {
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// 攻击(@UInt long → uint32)
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Attack int8
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2025-09-04 19:37:28 +08:00
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// 防御(@UInt long → uint32)
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Defence int8
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2025-09-04 19:37:28 +08:00
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// 特攻(@UInt long → uint32)
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2025-09-12 00:27:49 +08:00
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SpecialAttack int8
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2025-09-04 19:37:28 +08:00
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// 特防(@UInt long → uint32)
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SpecialDefence int8
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2025-09-04 19:37:28 +08:00
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// 速度(@UInt long → uint32)
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Speed int8
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2025-09-04 19:37:28 +08:00
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// 命中(@UInt long → uint32)
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2025-09-12 00:27:49 +08:00
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Accuracy int8
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2025-09-04 19:37:28 +08:00
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}
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// BattleLevels 战斗属性等级结构体,对应原6字节数组
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2025-09-02 00:45:29 +08:00
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// NoteUseSkillOutboundInfo 战斗技能使用通知的出站信息结构体
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type NoteUseSkillOutboundInfo struct {
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2026-03-04 22:47:21 +08:00
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FirstAttackInfo model.AttackValue // 本轮先手的精灵在释放技能结束后的状态
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SecondAttackInfo model.AttackValue // 本轮后手的精灵在释放技能结束后的状态
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2025-09-02 00:45:29 +08:00
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}
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2025-11-18 23:41:31 +00:00
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2025-09-04 02:00:57 +08:00
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type FightStartOutboundInfo struct {
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// @UInt long类型
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IsCanAuto uint32 `fieldDesc:"是否自动 默认给0 怀疑是自动战斗器使用的" `
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2025-09-02 00:45:29 +08:00
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2025-09-04 02:00:57 +08:00
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// 当前战斗精灵信息1(前端通过userid判断是否为我方)
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Info1 FightPetInfo `fieldDesc:"当前战斗精灵的信息 可能不准.看前端代码是以userid来判断哪个结构体是我方的" serialize:"struct"`
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2025-09-02 00:45:29 +08:00
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2025-09-04 02:00:57 +08:00
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// 当前战斗精灵信息2(前端通过userid判断是否为我方)
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Info2 FightPetInfo `fieldDesc:"当前战斗精灵的信息 可能不准.看前端代码是以userid来判断哪个结构体是我方的" serialize:"struct"`
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2025-09-02 00:45:29 +08:00
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}
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2025-11-30 01:54:46 +08:00
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type S2C_2404 struct {
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// 用户ID(野怪为0),@UInt long
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UserID uint32 `fieldDesc:"userID 如果为野怪则为0" `
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}
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2026-01-19 18:51:56 +08:00
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type S2C_50005 struct {
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//奖励称号
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Title uint32
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}
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2025-09-02 00:45:29 +08:00
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2025-09-05 22:40:36 +08:00
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// FightOverInfo 战斗结束信息结构体 2506
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2025-09-11 02:44:21 +08:00
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type CatchMonsterOutboundInfo struct {
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// CatchTime 捕捉时间
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2025-09-21 08:07:17 +00:00
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CatchTime uint32 `json:"catchTime" `
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2025-09-11 02:44:21 +08:00
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// PetId 宠物编号
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2025-09-21 08:07:17 +00:00
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PetId uint32 `json:"petId" `
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2025-09-11 02:44:21 +08:00
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}
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2025-09-25 14:51:11 +00:00
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type LoadPercentOutboundInfo struct {
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// 玩家userId,使用结构体标签模拟注解
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Id uint32 `fieldDescription:"玩家userId" autoCodec:"true"`
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// 加载百分比,使用结构体标签模拟注解
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Percent uint32 `fieldDescription:"加载百分比" autoCodec:"true"`
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}
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