2025-11-14 04:55:29 +08:00
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package effect
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import (
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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2025-12-05 00:24:02 +08:00
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"github.com/alpacahq/alpacadecimal"
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2025-11-14 04:55:29 +08:00
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)
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/**
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* 如果先出手,则受攻击时反弹200%的伤害给对手,持续n回合
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*/
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func init() {
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t := &Effect73{
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EffectNode: node.EffectNode{},
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}
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2025-11-21 05:47:51 +00:00
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2025-11-14 04:55:29 +08:00
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input.InitEffect(input.EffectType.Skill, 73, t)
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}
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type Effect73 struct {
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node.EffectNode
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}
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// 默认添加回合
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func (e *Effect73) SetArgs(t *input.Input, a ...int) {
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e.EffectNode.SetArgs(t, a...)
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2025-11-21 05:47:51 +00:00
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e.EffectNode.Duration(e.EffectNode.SideEffectArgs[0] - 1)
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2025-11-14 04:55:29 +08:00
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}
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2026-03-08 19:14:42 +08:00
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func (e *Effect73) Action_end_ex() bool {
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2025-11-14 04:55:29 +08:00
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2026-03-09 12:28:37 +08:00
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if !e.IsFirst() {
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2025-11-14 04:55:29 +08:00
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return true
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}
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2025-11-27 11:11:13 +00:00
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tt := &info.DamageZone{
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2025-11-14 04:55:29 +08:00
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Type: info.DamageType.Fixed,
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2025-12-05 00:24:02 +08:00
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Damage: e.Ctx().Opp.SumDamage.Mul(alpacadecimal.NewFromInt(2)),
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2025-11-27 11:11:13 +00:00
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}
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2025-12-05 00:24:02 +08:00
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maxhp := e.Ctx().Our.CurrentPet.GetMaxHP().Mul(alpacadecimal.NewFromInt(30))
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2025-11-27 11:11:13 +00:00
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if tt.Damage.Cmp(maxhp) == 1 {
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tt.Damage = maxhp
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}
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e.Ctx().Opp.Damage(e.Ctx().Our, tt)
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2025-11-14 04:55:29 +08:00
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return true
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}
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