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bl/logic/service/fight/effect/effect_50.go

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package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
"github.com/alpacahq/alpacadecimal"
)
// n回合自身受到物理攻击伤害减半
// ---- Effect50 ----
type Effect50 struct {
node.EffectNode
StatusID int
}
func (e *Effect50) DamageDivEx(t *info.DamageZone) bool {
if e.Ctx().SkillEntity == nil {
return true
}
if e.Ctx().SkillEntity.Category() != info.Category.PHYSICAL {
return true
}
//fmt.Println("Effect50_o", t.Damage)
if t.Type == info.DamageType.Red {
t.Damage = t.Damage.Div(alpacadecimal.NewFromInt(2))
}
//fmt.Println("Effect50_n", t.Damage)
return true
}
func (e *Effect50) SetArgs(t *input.Input, a ...int) {
e.EffectNode.SetArgs(t, a...)
e.EffectNode.Duration(e.EffectNode.SideEffectArgs[0])
}
// ---- 注册所有效果 ----
func init() {
input.InitEffect(input.EffectType.Skill, 50, &Effect50{})
}