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bl/logic/service/fight/effect/effect_455.go

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2026-03-07 23:54:01 +08:00
package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
"github.com/alpacahq/alpacadecimal"
)
// 455 - 当损失n点体力时额外附加m点固定伤害
type Effect455 struct {
node.EffectNode
}
func (e *Effect455) Skill_Use_ex() bool {
// 计算受到的伤害
damageTaken := e.Ctx().Our.SumDamage
// 计算应该附加的额外伤害
damageRatio := damageTaken.Div(e.Args()[0]) // 损失n点的次数
additionalDamagePerHit := alpacadecimal.NewFromInt(int64(e.Args()[1].IntPart()))
// 总额外伤害
totalAdditionalDamage := additionalDamagePerHit.Mul(damageRatio)
if totalAdditionalDamage.Cmp(alpacadecimal.NewFromInt(0)) > 0 {
damageZone := &info.DamageZone{
Type: info.DamageType.Fixed,
Damage: totalAdditionalDamage,
}
e.Ctx().Opp.Damage(e.Ctx().Our, damageZone)
}
return true
}
func init() {
input.InitEffect(input.EffectType.NewSel, 455, &Effect455{})
}