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bl/logic/service/fight/effect/effect_413.go

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package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
func init() {
input.InitEffect(input.EffectType.Skill, 413, &Effect413{
EffectNode: node.EffectNode{},
})
}
type Effect413 struct {
node.EffectNode
}
func (e *Effect413) OnSkill() bool {
var isprop bool
for _, v := range e.Ctx().Opp.Prop {
if v > 0 {
isprop = true
}
}
if isprop {
e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{
Type: info.DamageType.Fixed,
Damage: e.Ctx().Opp.CurrentPet.GetHP().Div(e.Args()[0]),
})
}
return true
}