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bl/logic/service/fight/effect/effect_36.go

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package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
"github.com/alpacahq/alpacadecimal"
)
/**
* 命中时x%的概率秒杀对方
*/
func init() {
input.InitEffect(input.EffectType.Skill, 36, &Effect36{})
}
type Effect36 struct {
node.EffectNode
can bool
}
func (e *Effect36) OnSkill() bool {
e.can = true
return true
}
func (e *Effect36) DamageFloor(b *info.DamageZone) bool {
if !e.can {
return true
}
// 概率判定
ok, _, _ := e.Input.Player.Roll(e.SideEffectArgs[0], 100)
if !ok {
return true
}
if b.Type == info.DamageType.Red {
b.Damage = alpacadecimal.NewFromInt(int64(e.Ctx().Opp.CurrentPet.Info.MaxHp))
}
return true
}