2025-09-26 21:15:58 +00:00
|
|
|
|
package effect
|
|
|
|
|
|
|
|
|
|
|
|
import (
|
|
|
|
|
|
"blazing/logic/service/fight/info"
|
|
|
|
|
|
"blazing/logic/service/fight/input"
|
|
|
|
|
|
"blazing/logic/service/fight/node"
|
|
|
|
|
|
)
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
|
* m%令本方疲惫,n回合无法攻击
|
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
|
|
func init() {
|
|
|
|
|
|
input.InitEffect(input.EffectType.Skill, 20, &Effect20{})
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
type Effect20 struct {
|
|
|
|
|
|
node.EffectNode
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// 使用技能时,不可被继承,继承Miss和Hit就行
|
2025-11-11 05:54:24 +00:00
|
|
|
|
func (e *Effect20) OnSkill() bool {
|
2025-11-09 00:56:53 +08:00
|
|
|
|
ok, _, _ := e.Input.Player.Roll(e.SideEffectArgs[0], 100)
|
|
|
|
|
|
if !ok {
|
|
|
|
|
|
return true
|
|
|
|
|
|
}
|
2025-12-11 19:12:54 +00:00
|
|
|
|
t := e.Ctx().Our.InitEffect(input.EffectType.Status, int(info.PetStatus.Tired))
|
2025-11-11 01:10:26 +08:00
|
|
|
|
t.Duration(e.SideEffectArgs[1])
|
2025-11-14 03:21:00 +08:00
|
|
|
|
e.Ctx().Our.AddEffect(e.Ctx().Our, t)
|
2025-10-05 00:29:22 +08:00
|
|
|
|
return true
|
2025-09-26 21:15:58 +00:00
|
|
|
|
}
|