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bl/logic/service/fight/effect/effect_161.go

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package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
"github.com/alpacahq/alpacadecimal"
)
// 161 - n%降低自身当前体力值的1/m
type Effect161 struct {
node.EffectNode
}
func (e *Effect161) Skill_Use() bool {
chance := e.Args()[0].IntPart()
success, _, _ := e.Input.Player.Roll(int(chance), 100)
if success {
currentHp := e.Ctx().Our.CurrentPet.GetHP()
damageRatio := alpacadecimal.NewFromFloat(1.0).Div(e.Args()[1]) // 1/m
damageAmount := currentHp.Mul(damageRatio)
damageZone := &info.DamageZone{
Type: info.DamageType.Percent,
Damage: damageAmount,
}
e.Ctx().Our.Damage(e.Ctx().Our, damageZone)
}
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 161, &Effect161{})
}