Files
bl/logic/service/fight/effect/effect_152.go

40 lines
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package effect
import (
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
func init() {
input.InitEffect(input.EffectType.Skill, 152, &Effect152{})
}
type Effect152 struct {
node.EffectNode
}
func (e *Effect152) SetArgs(t *input.Input, a ...int) {
e.EffectNode.SetArgs(t, a...)
e.EffectNode.Duration(e.EffectNode.SideEffectArgs[0])
}
func (e *Effect152) Skill_Use_ex() bool {
if e.Ctx().SkillEntity == nil {
return true
}
ok, _, _ := e.Input.Player.Roll(e.SideEffectArgs[1], 100)
if !ok {
return true
}
eff := e.Ctx().Our.InitEffect(input.EffectType.Status, int(e.Args()[2].IntPart()))
if eff == nil {
return true
}
e.Ctx().Opp.AddEffect(e.Ctx().Our, eff)
return true
}