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bl/logic/service/fight/effect/effect_134.go

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package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
/**
* 若造成的伤害低于n则所有技能的PP值提高m点
*/
func init() {
input.InitEffect(input.EffectType.Skill, 134, &Effect134{})
}
type Effect134 struct {
node.EffectNode
}
func (e *Effect134) DamageFloor(t *info.DamageZone) bool {
// fmt.Println("Effect134_old", t.Damage.IntPart())
if t.Type == info.DamageType.Red {
is := t.Damage.Cmp(e.Args()[0])
if is == -1 {
e.Ctx().Our.HealPP(int(e.Args()[1].IntPart()))
}
}
//fmt.Println("Effect134_new", t.Damage.IntPart())
return true
}