2025-11-14 04:23:50 +08:00
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package effect
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import (
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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)
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/**
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* 若造成的伤害低于n,则所有技能的PP值提高m点
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*/
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func init() {
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input.InitEffect(input.EffectType.Skill, 134, &Effect134{})
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}
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type Effect134 struct {
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node.EffectNode
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}
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2025-12-06 15:11:42 +08:00
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func (e *Effect134) DamageFloor(t *info.DamageZone) bool {
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2026-01-04 21:41:10 +08:00
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2025-11-14 04:23:50 +08:00
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// fmt.Println("Effect134_old", t.Damage.IntPart())
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if t.Type == info.DamageType.Red {
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2025-12-06 15:11:42 +08:00
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is := t.Damage.Cmp(e.Args()[0])
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2025-11-14 04:23:50 +08:00
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if is == -1 {
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2025-12-06 15:11:42 +08:00
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e.Ctx().Our.HealPP(int(e.Args()[1].IntPart()))
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2025-11-14 04:23:50 +08:00
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}
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}
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//fmt.Println("Effect134_new", t.Damage.IntPart())
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return true
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}
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