2026-03-08 15:41:16 +08:00
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package effect
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import (
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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)
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// 561 - 先出手时当回合对手使用技能后若自身体力为0,则令自身体力等于最大体力
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type Effect561 struct {
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node.EffectNode
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can bool
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}
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2026-03-09 12:28:37 +08:00
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func (e *Effect561) Skill_Use_ex() bool {
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if e.IsFirst() {
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2026-03-08 15:41:16 +08:00
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if e.Ctx().Our.CurrentPet.GetHP().IntPart() == 0 {
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e.Ctx().Our.CurrentPet.Info.Hp = e.Ctx().Our.CurrentPet.Info.MaxHp
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}
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}
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 561, &Effect561{})
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}
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