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bl/logic/service/fight/effect/498.go

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package effect
import (
"blazing/logic/service/fight/action"
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
// 498 - n回合内致命一击几率上升1/m
type Effect498 struct {
node.EffectNode
}
func (e *Effect498) ActionStart(a, b *action.SelectSkillAction) bool {
//fmt.Println(e.Ctx().SkillEntity)
if e.Ctx().SkillEntity == nil {
return true
}
if e.Ctx().SkillEntity.Category() == info.Category.STATUS {
return true
}
if !e.Ctx().Opp.StatEffect_Exist(input.StatusSleep) {
return true
}
e.Ctx().SkillEntity.XML.CritRate += int(e.Args()[1].IntPart())
return true
}
func (e *Effect498) SetArgs(t *input.Input, a ...int) {
e.EffectNode.SetArgs(t, a...)
e.EffectNode.Duration(a[0]) // 持续n回合
}
func init() {
input.InitEffect(input.EffectType.Skill, 498, &Effect498{})
}