39 lines
954 B
Go
39 lines
954 B
Go
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package effect
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import (
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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"github.com/alpacahq/alpacadecimal"
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)
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// 443 - n回合内若受到的伤害超过m,则对手疲惫x回合
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type Effect443 struct {
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node.EffectNode
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}
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func (e *Effect443) Skill_Use_ex() bool {
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damageThreshold := alpacadecimal.NewFromInt(int64(e.Args()[1].IntPart()))
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if e.Ctx().Our.SumDamage.Cmp(damageThreshold) > 0 {
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// 对手疲惫x回合
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tiredEffect := e.Ctx().Our.InitEffect(input.EffectType.Status, int(info.PetStatus.Tired))
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if tiredEffect != nil {
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tiredEffect.Duration(int(e.Args()[2].IntPart())) // x回合
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e.Ctx().Opp.AddEffect(e.Ctx().Our, tiredEffect)
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}
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}
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return true
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}
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func (e *Effect443) SetArgs(t *input.Input, a ...int) {
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e.EffectNode.SetArgs(t, a...)
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e.EffectNode.Duration(a[0]) // 持续n回合
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 443, &Effect443{})
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}
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