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bl/logic/service/fight/effect/420.go

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package effect
import (
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
// 420 - 使用了该技能后,若受到消除强化类技能攻击,则对方则对方攻击和特攻等级+/-n
type Effect420 struct {
node.EffectNode
}
func (e *Effect420) PropBefer(in *input.Input, prop int8, level int8) bool {
if in == e.Ctx().Our {
return true
}
//能力下降类
if level == 0 {
e.Ctx().Opp.SetProp(e.Ctx().Our, 0, int8(e.SideEffectArgs[0]))
e.Ctx().Opp.SetProp(e.Ctx().Our, 1, int8(e.SideEffectArgs[0]))
}
return true
}
func (e *Effect420) SetArgs(t *input.Input, a ...int) {
e.EffectNode.SetArgs(t, a...)
e.EffectNode.Duration(-1) // 持续n回合
}
func init() {
input.InitEffect(input.EffectType.Skill, 420, &Effect420{})
}