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bl/logic/service/fight/effect/417.go

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package effect
import (
"blazing/logic/service/fight/action"
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
"github.com/alpacahq/alpacadecimal"
)
// 417 - n回合内自身攻击技能造成伤害的m%会恢复自身体力
type Effect417 struct {
node.EffectNode
}
func (e *Effect417) SkillHit_ex() bool {
if e.Ctx().SkillEntity != nil && e.Ctx().SkillEntity.Category() != info.Category.STATUS {
// 是攻击技能
damageDone := e.Ctx().Our.SumDamage
healPercent := e.Args()[0].Div(alpacadecimal.NewFromInt(100)) // m%
healAmount := damageDone.Mul(healPercent)
e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, healAmount)
}
return true
}
func (e *Effect417) SetArgs(t *input.Input, a ...int) {
e.EffectNode.SetArgs(t, a...)
e.EffectNode.Duration(a[0]) // 持续n回合
}
func init() {
input.InitEffect(input.EffectType.Skill, 417, &Effect417{})
}