2026-03-08 11:22:00 +08:00
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package effect
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import (
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"blazing/logic/service/fight/action"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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)
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// 171 - n回合内,自身使用属性技能时能较快出手
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type Effect171 struct {
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node.EffectNode
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}
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func (e *Effect171) ComparePre(fattack *action.SelectSkillAction, sattack *action.SelectSkillAction) bool {
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if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet.Info.CatchTime {
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return true
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}
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if fattack == nil {
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return true
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}
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//先手是自己
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if fattack.PlayerID == e.Ctx().Our.UserID {
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return true
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}
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if sattack == nil {
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return true
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}
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2026-03-21 00:24:34 +08:00
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2026-03-08 11:22:00 +08:00
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if sattack.SkillEntity == nil {
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return true
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}
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//对调
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2026-03-09 18:49:51 +08:00
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sattack.SkillEntity.XML.Priority += 1
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2026-03-08 11:22:00 +08:00
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return true
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}
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func (e *Effect171) SetArgs(t *input.Input, a ...int) {
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e.EffectNode.SetArgs(t, a...)
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e.EffectNode.Duration(a[0]) // 持续n回合
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 171, &Effect171{})
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}
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