Files
bl/logic/service/fight/effect/169.go

35 lines
801 B
Go
Raw Normal View History

package effect
import (
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
// 169 - n回合内每回合额外附加m%几率令对手XX
type Effect169 struct {
node.EffectNode
}
func (e *Effect169) OnSkill() bool {
chance := e.Args()[1].IntPart()
success, _, _ := e.Input.Player.Roll(int(chance), 100)
if success {
// 添加异常状态
statusEffect := e.Ctx().Our.InitEffect(input.EffectType.Status, int(e.Args()[2].IntPart())) // 以麻痹为例
if statusEffect != nil {
e.Ctx().Opp.AddEffect(e.Ctx().Our, statusEffect)
}
}
return true
}
func (e *Effect169) SetArgs(t *input.Input, a ...int) {
e.EffectNode.SetArgs(t, a...)
e.EffectNode.Duration(a[0]) // 持续n回合
}
func init() {
input.InitEffect(input.EffectType.Skill, 169, &Effect169{})
}