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bl/logic/service/fight/effect/165.go

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package effect
import (
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
// 165 - n回合内每回合防御和特防等级+m
type Effect165 struct {
node.EffectNode
}
func (e *Effect165) Skill_Use() bool {
e.Ctx().Our.SetProp(e.Ctx().Our, 1, int8(e.SideEffectArgs[1]))
e.Ctx().Our.SetProp(e.Ctx().Our, 3, int8(e.SideEffectArgs[1]))
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 165, &Effect165{})
}
func (e *Effect165) SetArgs(t *input.Input, a ...int) {
e.EffectNode.SetArgs(t, a...)
e.EffectNode.Duration(a[0]) // 持续m回合
}