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bl/logic/service/fight/effect/146.go

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package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
// 146 - n回合内受到物理攻击时有m%几率使对方中毒
type Effect146 struct {
node.EffectNode
}
func (e *Effect146) Skill_Use_ex() bool {
if e.Ctx().SkillEntity != nil && e.Ctx().SkillEntity.Category() == info.Category.PHYSICAL {
chance := e.Args()[1].IntPart() // m%
success, _, _ := e.Input.Player.Roll(int(chance), 100)
if success {
poisonEffect := e.Ctx().Our.InitEffect(input.EffectType.Status, int(info.PetStatus.Poisoned))
if poisonEffect != nil {
e.Ctx().Opp.AddEffect(e.Ctx().Our, poisonEffect)
}
}
}
return true
}
func (e *Effect146) SetArgs(t *input.Input, a ...int) {
e.EffectNode.SetArgs(t, a...)
e.EffectNode.Duration(a[0]) // 持续n回合
}
func init() {
input.InitEffect(input.EffectType.Skill, 146, &Effect146{})
}