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bl/logic/service/fight/boss/NewSeIdx_58.go

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package effect
import (
"blazing/logic/service/fight/input"
)
// 58. 按一定条件触发魔王的愤怒,触发时,战斗等级提升至一定状态,可以被消强化(SideEffect="33")恢复至正常状态(+6)a1-a6: atk/def/sp_atk/sp_def/spd/accuracy-1为不设置
// TODO: 实现按一定条件触发魔王的愤怒,触发时,战斗等级提升至一定状态,可以被消强化(SideEffect="33")恢复至正常状态(+6)a1-a6: atk/def/sp_atk/sp_def/spd/accuracy-1为不设置的核心逻辑
type NewSel58 struct {
NewSel0
}
func init() {
input.InitEffect(input.EffectType.NewSel, 58, &NewSel58{})
}