Files
bl/modules/player/model/item.go

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package model
import (
"blazing/cool"
)
const TableNamePlayerBagItem = "player_item"
// PlayerBagItem mapped from table <player_bag_item>
type Item struct {
Base
PlayerID uint64 `gorm:"not null;index:idx_player_bag_item_by_player_id;comment:'所属玩家ID'" json:"player_id"`
// 物品Id
ItemId uint32 `json:"item_id"`
// 物品数量,
ItemCnt uint32 `json:"item_cnt"`
}
type SingleItemInfo struct {
// 物品Id
ItemId uint32 `json:"itemId"`
// 物品数量,
ItemCnt uint32 `json:"itemCnt"`
// 固定值360000
LeftTime uint32 `json:"leftTime"`
// 固定值0
ItemLevel uint32 `json:"itemLevel"`
}
// TableName PlayerBagItem's table name
func (*Item) TableName() string {
return TableNamePlayerBagItem
}
// GroupName PlayerBagItem's table group
func (*Item) GroupName() string {
return "default"
}
// NewPlayerBagItem create a new PlayerBagItem
func NewPlayerBag() *Item {
return &Item{
Base: *NewBase(),
}
}
// init 创建表
func init() {
cool.CreateTable(&Item{})
}