Files
bl/logic/controller/fight.go

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package controller
import (
"blazing/common/data/entity"
"blazing/common/socket/errorcode"
"blazing/common/socket/handler"
"blazing/logic/service/fight"
"blazing/logic/service/fight/info"
"blazing/modules/blazing/model"
)
func (h Controller) OnPlayerFightNpcMonster(data *fight.FightNpcMonsterInboundInfo, c *entity.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
c.IsFighting = true
t1 := handler.NewTomeeHeader(2503, c.UserID)
ttt := info.NoteReadyToFightInfo{
OwnerID: data.Head.UserID,
FightId: 3,
}
ttt.OurInfo = info.FightUserInfo{UserID: c.UserID}
ttt.OurPetList = []info.ReadyFightPetInfo{{ID: 300,
Level: 100,
MaxHp: 100,
Hp: 100,
SkillListLen: 4,
}}
for i := 0; i < 4; i++ {
ttt.OurPetList[0].SkillList[i] = model.SkillInfo{ID: 10001, Pp: 1}
}
ttt.OpponentInfo = info.FightUserInfo{UserID: 0}
ttt.OpponentPetList = []info.ReadyFightPetInfo{{ID: 1,
Level: 100,
MaxHp: 100,
SkillListLen: 4,
Hp: 100}}
for i := 0; i < 4; i++ {
ttt.OpponentPetList[0].SkillList[i] = model.SkillInfo{ID: 10001, Pp: 1}
}
c.SendPack(t1.Pack(&ttt))
return nil, -1
}
func (h Controller) OnReadyToFight(data *fight.ReadyToFightInboundInfo, c *entity.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
t1 := handler.NewTomeeHeader(2504, c.UserID)
rett := fight.FightStartOutboundInfo{
IsCanAuto: 0,
Info1: fight.FightPetInfo{PetID: 300,
UserID: c.UserID,
Hp: 1000,
MaxHp: 1000,
Level: 1,
CatchTime: 0,
Catchable: 1,
BattleLV: [6]byte{1, 1, 1, 1, 1, 1},
},
Info2: fight.FightPetInfo{
UserID: 0,
PetID: 1,
Hp: 1000,
MaxHp: 1000,
Level: 1,
CatchTime: 0,
Catchable: 1,
BattleLV: [6]byte{1, 1, 1, 1, 1, 1}},
}
c.SendPack(t1.Pack(&rett))
return nil, -1
}
/**
* 接收战斗或者取消战斗的包
*/
func (h Controller) OnPlayerHandleFightInvite(data *fight.HandleFightInviteInboundInfo, c *entity.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
return nil, -1
}