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bl/logic/service/fight/effect/effect_93.go

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package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
/**
* n%几率额外附加m点固定伤害
*/
func init() {
input.InitEffect(input.EffectType.Skill, 93, &Effect93{})
}
type Effect93 struct {
node.EffectNode
}
func (e *Effect93) Skill_Use() bool {
if e.Ctx().SkillEntity == nil {
return true
}
// 概率判定
ok, _, _ := e.Input.Player.Roll(int(e.Args()[0].IntPart()), 100)
if !ok {
return true
}
e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{
Type: info.DamageType.Fixed,
Damage: e.Args()[1],
})
return true
}