2026-03-07 23:54:01 +08:00
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package effect
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import (
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"blazing/logic/service/fight/action"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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)
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// 510 - 1 当对手处于防御能力提升时,恢复n点体力值
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type Effect510 struct {
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node.EffectNode
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}
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func (e *Effect510) Skill_Use_ex() bool {
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if e.Ctx().Opp.Prop[1] > 0 {
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e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Args()[0])
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}
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return true
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}
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func init() {
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2026-03-10 20:51:48 +08:00
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input.InitEffect(input.EffectType.Skill, 510, &Effect510{})
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2026-03-07 23:54:01 +08:00
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}
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