2026-03-07 23:54:01 +08:00
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package effect
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import (
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"blazing/logic/service/fight/action"
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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)
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// 187 - n回合内,若对手使用属性技能,则自身恢复1/m最大体力值
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type Effect187 struct {
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node.EffectNode
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}
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func (e *Effect187) Skill_Use_ex() bool {
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if e.Ctx().SkillEntity != nil && e.Ctx().SkillEntity.Category() == info.Category.STATUS {
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maxHp := e.Ctx().Our.CurrentPet.GetMaxHP()
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healAmount := maxHp.Div(e.Args()[1]) // 1/m
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e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, healAmount)
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}
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return true
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}
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func (e *Effect187) SetArgs(t *input.Input, a ...int) {
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e.EffectNode.SetArgs(t, a...)
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e.EffectNode.Duration(a[0]) // 持续n回合
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}
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func init() {
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2026-03-10 20:51:48 +08:00
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input.InitEffect(input.EffectType.Skill, 187, &Effect187{})
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2026-03-07 23:54:01 +08:00
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}
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