2026-03-07 23:54:01 +08:00
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package effect
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import (
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"blazing/logic/service/fight/action"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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)
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// 509 - 恢复当前受损体力值1/m的体力
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type Effect509 struct {
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node.EffectNode
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}
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func (e *Effect509) OnSkill() bool {
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maxHp := e.Ctx().Our.CurrentPet.GetMaxHP()
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currentHp := e.Ctx().Our.CurrentPet.GetHP()
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lostHp := maxHp.Sub(currentHp)
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healAmount := lostHp.Div(e.Args()[0]) // 受损体力值的1/m
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e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, healAmount)
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return true
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}
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func init() {
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2026-03-10 20:51:48 +08:00
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input.InitEffect(input.EffectType.Skill, 509, &Effect509{})
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2026-03-07 23:54:01 +08:00
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}
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