{
    "_declaration": {
        "version": 1,
        "encoding": "UTF-8",
        "standalone": "yes"
    },
    "MusicDreamWorldSpiritInfos": {
        "MusicDreamWorldSpiritInfo": [
            {
                "SpiritID": 1,
                "SpiritName": "莫布拉",
                "SpiritInitHP": 2,
                "SpiritInitAttack": 2,
                "Lv1EffectValue": "2_0_1_11_111_2",
                "Lv1EffectDesc": "自身被售出时，给随机1位队伍成员+2生命值",
                "Lv3EffectValue": "2_0_1_12_111_2",
                "Lv3EffectDesc": "自身被售出时，给随机2位队伍成员+2生命值",
                "Lv5EffectValue": "2_0_1_15_111_2",
                "Lv5EffectDesc": "自身被售出时，给所有其他队伍成员+2生命值"
            },
            {
                "SpiritID": 2,
                "SpiritName": "赤牙",
                "SpiritInitHP": 2,
                "SpiritInitAttack": 2,
                "Lv1EffectValue": "2_0_1_11_112_2",
                "Lv1EffectDesc": "自身被售出时，给随机1位队伍成员+2攻击力",
                "Lv3EffectValue": "2_0_1_12_112_2",
                "Lv3EffectDesc": "自身被售出时，给随机2位队伍成员+2攻击力",
                "Lv5EffectValue": "2_0_1_15_112_2",
                "Lv5EffectDesc": "自身被售出时，给所有其他队伍成员+2攻击力"
            },
            {
                "SpiritID": 3,
                "SpiritName": "毕兹",
                "SpiritInitHP": 1,
                "SpiritInitAttack": 2,
                "Lv1EffectValue": "5_0_1_1011_131132_1002",
                "Lv1EffectDesc": "安魂：随机给1位队伍成员临时的+1生命值+2攻击力",
                "Lv3EffectValue": "5_0_1_1011_131132_2003",
                "Lv3EffectDesc": "安魂：随机给1位队伍成员临时的+2生命值+3攻击力",
                "Lv5EffectValue": "5_0_1_1011_131132_3005",
                "Lv5EffectDesc": "安魂：随机给1位队伍成员临时的+3生命值+5攻击力"
            },
            {
                "SpiritID": 4,
                "SpiritName": "卡诺",
                "SpiritInitHP": 1,
                "SpiritInitAttack": 3,
                "Lv1EffectValue": "14_0_0_0_0_1",
                "Lv1EffectDesc": "自身被售出时，额外获得1乐符币",
                "Lv3EffectValue": "14_0_0_0_0_2",
                "Lv3EffectDesc": "自身被售出时，额外获得2乐符币",
                "Lv5EffectValue": "14_0_0_0_0_3",
                "Lv5EffectDesc": "自身被售出时，额外获得3乐符币"
            },
            {
                "SpiritID": 5,
                "SpiritName": "妮克",
                "SpiritInitHP": 1,
                "SpiritInitAttack": 2,
                "Lv1EffectValue": "4_0_2_1011_231_1",
                "Lv1EffectDesc": "序曲：随机对1个敌方成员造成1点伤害",
                "Lv3EffectValue": "4_0_2_1011_231_3",
                "Lv3EffectDesc": "序曲：随机对1个敌方成员造成3点伤害",
                "Lv5EffectValue": "4_0_2_1011_231_5",
                "Lv5EffectDesc": "序曲：随机对1个敌方成员造成5点伤害"
            },
            {
                "SpiritID": 6,
                "SpiritName": "影蝠",
                "SpiritInitHP": 2,
                "SpiritInitAttack": 1,
                "Lv1EffectValue": "6_1_1_1_131_1",
                "Lv1EffectDesc": "狂想：获得临时的+1生命值",
                "Lv3EffectValue": "6_1_1_1_131_2",
                "Lv3EffectDesc": "狂想：获得临时的+2生命值",
                "Lv5EffectValue": "6_1_1_1_131_3",
                "Lv5EffectDesc": "狂想：获得临时的+3生命值"
            },
            {
                "SpiritID": 7,
                "SpiritName": "熔钳蟹",
                "SpiritInitHP": 1,
                "SpiritInitAttack": 2,
                "Lv1EffectValue": "4_50_1_1002_132_1",
                "Lv1EffectDesc": "序曲：给予左右相邻的队伍成员临时的+1攻击力",
                "Lv3EffectValue": "4_50_1_1002_132_2",
                "Lv3EffectDesc": "序曲：给予左右相邻的队伍成员临时的+2攻击力",
                "Lv5EffectValue": "4_50_1_1002_132_3",
                "Lv5EffectDesc": "序曲：给予左右相邻的队伍成员临时的+3攻击力"
            },
            {
                "SpiritID": 8,
                "SpiritName": "莱妮斯",
                "SpiritInitHP": 1,
                "SpiritInitAttack": 2,
                "Lv1EffectValue": "3_50_1_1_111_1",
                "Lv1EffectDesc": "每当其他队伍成员被售出时，自身获得+1生命值",
                "Lv3EffectValue": "3_50_1_1_111112_1001",
                "Lv3EffectDesc": "每当其他队伍成员被售出时，自身获得+1生命值+1攻击力",
                "Lv5EffectValue": "3_50_1_1_111112_2001",
                "Lv5EffectDesc": "每当其他队伍成员被售出时，自身获得+2生命值+1攻击力"
            },
            {
                "SpiritID": 9,
                "SpiritName": "古索",
                "SpiritInitHP": 3,
                "SpiritInitAttack": 1,
                "Lv1EffectValue": "7_53_2_1011_231_1",
                "Lv1EffectDesc": "强音：随机对敌方1个成员造成1点伤害",
                "Lv3EffectValue": "7_53_2_1012_231_1",
                "Lv3EffectDesc": "强音：随机对敌方2个成员造成各1点伤害",
                "Lv5EffectValue": "7_53_2_1015_231_1",
                "Lv5EffectDesc": "强音：对所有敌方成员造成1点伤害"
            },
            {
                "SpiritID": 10,
                "SpiritName": "田田",
                "SpiritInitHP": 2,
                "SpiritInitAttack": 2,
                "Lv1EffectValue": "8_0_0_0_10_1",
                "Lv1EffectDesc": "每次进入商店时，获得1枚乐符币",
                "Lv3EffectValue": "8_0_0_0_10_2",
                "Lv3EffectDesc": "每次进入商店时，获得2枚乐符币",
                "Lv5EffectValue": "8_0_0_0_10_3",
                "Lv5EffectDesc": "每次进入商店时，获得3枚乐符币"
            },
            {
                "SpiritID": 11,
                "SpiritName": "石天使",
                "SpiritInitHP": 4,
                "SpiritInitAttack": 4,
                "Lv1EffectValue": "6_53_2_1021_131_1",
                "Lv1EffectDesc": "狂想：对身后的队伍成员造成1点伤害",
                "Lv3EffectValue": "6_53_2_1021_131_2",
                "Lv3EffectDesc": "狂想：对身后的队伍成员造成1点伤害2次",
                "Lv5EffectValue": "6_53_2_1021_131_3",
                "Lv5EffectDesc": "狂想：对身后的队伍成员1点伤害3次"
            },
            {
                "SpiritID": 12,
                "SpiritName": "荧光",
                "SpiritInitHP": 2,
                "SpiritInitAttack": 4,
                "Lv1EffectValue": "9_1_1_1_131_1",
                "Lv1EffectDesc": "每次队友交锋胜利时，获得临时的+1生命值",
                "Lv3EffectValue": "9_1_1_1_131_2",
                "Lv3EffectDesc": "每次队友交锋胜利时，获得临时的+2生命值",
                "Lv5EffectValue": "9_1_1_1_131_3",
                "Lv5EffectDesc": "每次队友交锋胜利时，获得临时的+3生命值"
            },
            {
                "SpiritID": 13,
                "SpiritName": "夜语者",
                "SpiritInitHP": 4,
                "SpiritInitAttack": 2,
                "Lv1EffectValue": "9_1_1_1_132_1",
                "Lv1EffectDesc": "每次队友交锋胜利时，获得临时的+1攻击力",
                "Lv3EffectValue": "9_1_1_1_132_2",
                "Lv3EffectDesc": "每次队友交锋胜利时，获得临时的+2攻击力",
                "Lv5EffectValue": "9_1_1_1_132_3",
                "Lv5EffectDesc": "每次队友交锋胜利时，获得临时的+3攻击力"
            },
            {
                "SpiritID": 14,
                "SpiritName": "玛格",
                "SpiritInitHP": 2,
                "SpiritInitAttack": 2,
                "Lv1EffectValue": "5_1_1_1115_131132_2001",
                "Lv1EffectDesc": "安魂：场上所有尼亚获得临时的+2生命值，+1攻击力",
                "Lv3EffectValue": "5_1_1_1115_131132_3002",
                "Lv3EffectDesc": "安魂：场上所有尼亚获得临时的+3生命值，+2攻击力",
                "Lv5EffectValue": "5_1_1_1115_131132_4004",
                "Lv5EffectDesc": "安魂：场上所有尼亚获得临时的+4生命值，+4攻击力"
            },
            {
                "SpiritID": 15,
                "SpiritName": "尼亚",
                "SpiritInitHP": 2,
                "SpiritInitAttack": 2,
                "Lv1EffectValue": "5_1_1_1114_131132_2001",
                "Lv1EffectDesc": "安魂：场上所有玛格获得临时的+2生命值，+1攻击力",
                "Lv3EffectValue": "5_1_1_1114_131132_3002",
                "Lv3EffectDesc": "安魂：场上所有玛格临时的+3生命值，+2攻击力",
                "Lv5EffectValue": "5_1_1_1114_131132_4004",
                "Lv5EffectDesc": "安魂：场上所有玛格临时的+4生命值，+4攻击力"
            },
            {
                "SpiritID": 16,
                "SpiritName": "绯罗",
                "SpiritInitHP": 2,
                "SpiritInitAttack": 3,
                "Lv1EffectValue": "5_3_2_1015_231_1",
                "Lv1EffectDesc": "安魂：对所有场上角色造成1点伤害",
                "Lv3EffectValue": "5_3_2_1015_231_2",
                "Lv3EffectDesc": "安魂：对所有场上角色造成2点伤害",
                "Lv5EffectValue": "5_3_2_1015_231_3",
                "Lv5EffectDesc": "安魂：对所有场上角色造成3点伤害"
            },
            {
                "SpiritID": 17,
                "SpiritName": "沃奇",
                "SpiritInitHP": 2,
                "SpiritInitAttack": 2,
                "Lv1EffectValue": "4_50_2_1003_432_33",
                "Lv1EffectDesc": "序曲：将敌方攻击力最高的角色的攻击力减少33%",
                "Lv3EffectValue": "4_50_2_1003_432_50",
                "Lv3EffectDesc": "序曲：将敌方攻击力最高的角色的攻击力减少50%",
                "Lv5EffectValue": "4_50_2_1003_432_66",
                "Lv5EffectDesc": "序曲：将敌方攻击力最高的角色的攻击力减少66%"
            },
            {
                "SpiritID": 18,
                "SpiritName": "鲁塔",
                "SpiritInitHP": 2,
                "SpiritInitAttack": 2,
                "Lv1EffectValue": "4_50_2_1003_431_33",
                "Lv1EffectDesc": "序曲：将敌方攻击力最高的角色的生命值减少33%",
                "Lv3EffectValue": "4_50_2_1003_431_50",
                "Lv3EffectDesc": "序曲：将敌方攻击力最高的角色的生命值减少50%",
                "Lv5EffectValue": "4_50_2_1003_431_66",
                "Lv5EffectDesc": "序曲：将敌方攻击力最高的角色的生命值减少66%"
            },
            {
                "SpiritID": 19,
                "SpiritName": "埃格",
                "SpiritInitHP": 2,
                "SpiritInitAttack": 3,
                "Lv1EffectValue": "6_51_1_1021_131132_2002",
                "Lv1EffectDesc": "狂想：身后的队伍成员获得临时的+2生命值+2攻击力",
                "Lv3EffectValue": "6_51_1_1021_131132_3003",
                "Lv3EffectDesc": "狂想：身后的队伍成员获得临时的+3生命值+3攻击力",
                "Lv5EffectValue": "6_51_1_1021_131132_4004",
                "Lv5EffectDesc": "狂想：身后的队伍成员获得临时的+4生命值+4攻击力"
            },
            {
                "SpiritID": 20,
                "SpiritName": "汀汀",
                "SpiritInitHP": 4,
                "SpiritInitAttack": 2,
                "Lv1EffectValue": "6_0_2_1011_231_2",
                "Lv1EffectDesc": "狂想：对随机一个敌人造成2点伤害",
                "Lv3EffectValue": "6_0_2_1011_231_3",
                "Lv3EffectDesc": "狂想：对随机一个敌人造成3点伤害",
                "Lv5EffectValue": "6_0_2_1011_231_4",
                "Lv5EffectDesc": "狂想：对随机一个敌人造成4点伤害"
            },
            {
                "SpiritID": 21,
                "SpiritName": "梅洛",
                "SpiritInitHP": 1,
                "SpiritInitAttack": 1,
                "Lv1EffectValue": "4_51_1_4_131132_50050",
                "Lv1EffectDesc": "序曲：复制自己身前队伍成员的生命值和攻击力的50%作为临时生命值和临时攻击力",
                "Lv3EffectValue": "4_51_1_4_131132_100100",
                "Lv3EffectDesc": "序曲：复制自己身前队伍成员的生命值和攻击力的100%作为临时生命值和临时攻击力",
                "Lv5EffectValue": "4_51_1_4_131132_150150",
                "Lv5EffectDesc": "序曲：复制自己身前队伍成员的生命值和攻击力的150%作为临时生命值和临时攻击力"
            },
            {
                "SpiritID": 22,
                "SpiritName": "特朗",
                "SpiritInitHP": 7,
                "SpiritInitAttack": 3,
                "Lv1EffectValue": "6_1_1_1_132_1",
                "Lv1EffectDesc": "狂想：获得临时的+1攻击力",
                "Lv3EffectValue": "6_1_1_1_132_2",
                "Lv3EffectDesc": "狂想：获得临时的+2攻击力",
                "Lv5EffectValue": "6_1_1_1_131132_1002",
                "Lv5EffectDesc": "狂想：获得临时的+1生命值+2攻击力"
            },
            {
                "SpiritID": 23,
                "SpiritName": "米欧",
                "SpiritInitHP": 3,
                "SpiritInitAttack": 6,
                "Lv1EffectValue": "4_1_1_1024_131_2",
                "Lv1EffectDesc": "安魂：身后的所有队伍成员+2生命值",
                "Lv3EffectValue": "4_1_1_1024_131132_2001",
                "Lv3EffectDesc": "安魂：身后的所有队伍成员+2生命值+1攻击力",
                "Lv5EffectValue": "4_1_1_1024_131132_3001",
                "Lv5EffectDesc": "安魂：身后的所有队伍成员+3生命值+1攻击力"
            },
            {
                "SpiritID": 24,
                "SpiritName": "幽灵铁甲",
                "SpiritInitHP": 5,
                "SpiritInitAttack": 5,
                "Lv1EffectValue": "4_0_2_1035_231_5",
                "Lv1EffectDesc": "序曲：对敌方队伍最后一个成员造成5点伤害",
                "Lv3EffectValue": "4_0_2_1035_231_8",
                "Lv3EffectDesc": "序曲：对敌方队伍最后一个成员造成8点伤害",
                "Lv5EffectValue": "4_0_2_1035_231_12",
                "Lv5EffectDesc": "序曲：对敌方队伍最后一个成员造成12点伤害"
            },
            {
                "SpiritID": 25,
                "SpiritName": "土土",
                "SpiritInitHP": 3,
                "SpiritInitAttack": 3,
                "Lv1EffectValue": "1_0_1_1_111112_1001",
                "Lv1EffectDesc": "每次聆听乐器或唱片时，获得+1生命值+1攻击力",
                "Lv3EffectValue": "1_0_1_1_111112_2002",
                "Lv3EffectDesc": "每次聆听乐器或唱片时，获得+2生命值+2攻击力",
                "Lv5EffectValue": "1_0_1_1_111112_3003",
                "Lv5EffectDesc": "每次聆听乐器或唱片时，获得+3生命值+3攻击力"
            },
            {
                "SpiritID": 26,
                "SpiritName": "伊米",
                "SpiritInitHP": 8,
                "SpiritInitAttack": 3,
                "Lv1EffectValue": "7_51_1_1021_131132_1001",
                "Lv1EffectDesc": "强音：给予自己身后的队伍成员临时的+1生命值+1攻击力",
                "Lv3EffectValue": "7_51_1_1021_131132_2002",
                "Lv3EffectDesc": "强音：给予自己身后的队伍成员临时的+2生命值+2攻击力",
                "Lv5EffectValue": "7_51_1_1021_131132_3003",
                "Lv5EffectDesc": "强音：给予自己身后的队伍成员临时的+3生命值+3攻击力"
            },
            {
                "SpiritID": 27,
                "SpiritName": "南瓜小鬼",
                "SpiritInitHP": 1,
                "SpiritInitAttack": 1,
                "Lv1EffectValue": "5_3_2_1031_531_1",
                "Lv1EffectDesc": "安魂：敌方最前方的敌人生命值变为1",
                "Lv3EffectValue": "5_3_2_1031_531_1",
                "Lv3EffectDesc": "安魂：敌方最前方的敌人生命值变为1",
                "Lv5EffectValue": "5_3_2_1031_531_1",
                "Lv5EffectDesc": "安魂：敌方最前方的敌人生命值变为1"
            },
            {
                "SpiritID": 28,
                "SpiritName": "环之机械",
                "SpiritInitHP": 4,
                "SpiritInitAttack": 6,
                "Lv1EffectValue": "6_1_1_1_131132_2003",
                "Lv1EffectDesc": "狂想：获得临时的+2生命值+3攻击力",
                "Lv3EffectValue": "6_1_1_1_131132_3005",
                "Lv3EffectDesc": "狂想：获得临时的+3生命值+5攻击力",
                "Lv5EffectValue": "6_1_1_1_131132_4007",
                "Lv5EffectDesc": "狂想：获得临时的+4生命值+7攻击力"
            },
            {
                "SpiritID": 29,
                "SpiritName": "布布玩偶",
                "SpiritInitHP": 6,
                "SpiritInitAttack": 3,
                "Lv1EffectValue": "7_50_1_1001_131132_2001",
                "Lv1EffectDesc": "强音：获得临时的+2生命值+1攻击力",
                "Lv3EffectValue": "7_50_1_1001_131132_3002",
                "Lv3EffectDesc": "强音：获得临时的+3生命值+2攻击力",
                "Lv5EffectValue": "7_50_1_1001_131132_4003",
                "Lv5EffectDesc": "强音：获得临时的+4生命值+3攻击力"
            },
            {
                "SpiritID": 30,
                "SpiritName": "露姆",
                "SpiritInitHP": 4,
                "SpiritInitAttack": 5,
                "Lv1EffectValue": "4_0_1_1015_132_2",
                "Lv1EffectDesc": "序曲：所有队伍成员获得临时的+2攻击力",
                "Lv3EffectValue": "4_0_1_1015_132_4",
                "Lv3EffectDesc": "序曲：所有队伍成员获得临时的+4攻击力",
                "Lv5EffectValue": "4_0_1_1015_132_6",
                "Lv5EffectDesc": "序曲：所有队伍成员获得临时的+6攻击力"
            },
            {
                "SpiritID": 31,
                "SpiritName": "灰仔",
                "SpiritInitHP": 5,
                "SpiritInitAttack": 6,
                "Lv1EffectValue": "1_0_1_11_111112_1001",
                "Lv1EffectDesc": "每次聆听乐器或唱片时，随机一个队友获得+1生命值+1攻击力",
                "Lv3EffectValue": "1_0_1_11_111112_2002",
                "Lv3EffectDesc": "每次聆听乐器或唱片时，随机一个队友获得+2生命值+2攻击力",
                "Lv5EffectValue": "1_0_1_11_111112_3003",
                "Lv5EffectDesc": "每次聆听乐器或唱片时，随机一个队友获得+3生命值+3攻击力"
            },
            {
                "SpiritID": 32,
                "SpiritName": "麻普",
                "SpiritInitHP": 8,
                "SpiritInitAttack": 4,
                "Lv1EffectValue": "13_0_0_0_2_1",
                "Lv1EffectDesc": "交锋时受到的伤害-2，但至少为1",
                "Lv3EffectValue": "13_0_0_0_3_1",
                "Lv3EffectDesc": "交锋时受到的伤害-3，但至少为1",
                "Lv5EffectValue": "13_0_0_0_4_1",
                "Lv5EffectDesc": "交锋时受到的伤害-4，但至少为1"
            },
            {
                "SpiritID": 33,
                "SpiritName": "帕图",
                "SpiritInitHP": 6,
                "SpiritInitAttack": 8,
                "Lv1EffectValue": "0_0_0_0_0_0",
                "Lv1EffectDesc": "自己击败的敌人无法发动安魂效果",
                "Lv3EffectValue": "0_0_0_0_0_0",
                "Lv3EffectDesc": "自己击败的敌人无法发动安魂效果",
                "Lv5EffectValue": "0_0_0_0_0_0",
                "Lv5EffectDesc": "自己击败的敌人无法发动安魂效果"
            },
            {
                "SpiritID": 34,
                "SpiritName": "呼叶叶",
                "SpiritInitHP": 4,
                "SpiritInitAttack": 8,
                "Lv1EffectValue": "10_3_2_1021_431_50",
                "Lv1EffectDesc": "交锋时对敌人身后的敌人也造成伤害，伤害值为50%",
                "Lv3EffectValue": "10_3_2_1021_431_100",
                "Lv3EffectDesc": "交锋时对敌人身后的敌人也造成伤害，伤害值为100%",
                "Lv5EffectValue": "10_3_2_1021_431_150",
                "Lv5EffectDesc": "交锋时对敌人身后的敌人也造成伤害，伤害值为150%"
            },
            {
                "SpiritID": 35,
                "SpiritName": "尼拉格兽",
                "SpiritInitHP": 3,
                "SpiritInitAttack": 3,
                "Lv1EffectValue": "12_0_1_1011_131132_2002",
                "Lv1EffectDesc": "若队伍中有Lv5的成员，则每次离开商店前让一个随机成员获得+2生命值+2攻击力",
                "Lv3EffectValue": "12_0_1_1011_131132_3003",
                "Lv3EffectDesc": "若队伍中有Lv5的成员，则每次离开商店前让一个随机成员获得+3生命值+3攻击力",
                "Lv5EffectValue": "12_0_1_1011_131132_4004",
                "Lv5EffectDesc": "若队伍中有Lv5的成员，则每次离开商店前让一个随机成员获得+4生命值+4攻击力"
            },
            {
                "SpiritID": 36,
                "SpiritName": "翡翠棘球",
                "SpiritInitHP": 6,
                "SpiritInitAttack": 6,
                "Lv1EffectValue": "5_3_2_1031_231_6",
                "Lv1EffectDesc": "安魂：对敌方最前方的敌人造成6点伤害",
                "Lv3EffectValue": "5_3_2_1031_231_10",
                "Lv3EffectDesc": "安魂：对敌方最前方的敌人造成10点伤害",
                "Lv5EffectValue": "5_3_2_1031_231_15",
                "Lv5EffectDesc": "安魂：对敌方最前方的敌人造成15点伤害"
            },
            {
                "SpiritID": 37,
                "SpiritName": "科恩",
                "SpiritInitHP": 6,
                "SpiritInitAttack": 7,
                "Lv1EffectValue": "0_0_0_0_0_0",
                "Lv1EffectDesc": "对手和自己交锋时无法发动强音、狂想效果",
                "Lv3EffectValue": "0_0_0_0_0_0",
                "Lv3EffectDesc": "对手和自己交锋时无法发动强音、狂想效果",
                "Lv5EffectValue": "0_0_0_0_0_0",
                "Lv5EffectDesc": "对手和自己交锋时无法发动强音、狂想效果"
            },
            {
                "SpiritID": 38,
                "SpiritName": "泰小斯",
                "SpiritInitHP": 3,
                "SpiritInitAttack": 4,
                "Lv1EffectValue": "11_1_1_1_131132_1001",
                "Lv1EffectDesc": "战斗结束前，每当一个队友死亡，自己获得临时的+1生命值+1攻击力",
                "Lv3EffectValue": "11_1_1_1_131132_2002",
                "Lv3EffectDesc": "战斗结束前，每当一个队友死亡，自己获得临时的+2生命值+2攻击力",
                "Lv5EffectValue": "11_1_1_1_131132_3003",
                "Lv5EffectDesc": "战斗结束前，每当一个队友死亡，自己获得临时的+3生命值+3攻击力"
            },
            {
                "SpiritID": 39,
                "SpiritName": "鲁利",
                "SpiritInitHP": 1,
                "SpiritInitAttack": 1,
                "Lv1EffectValue": "0_0_0_0_0_0",
                "Lv1EffectDesc": "鲁塔的小跟班",
                "Lv3EffectValue": "0_0_0_0_0_0",
                "Lv3EffectDesc": "鲁塔的小跟班",
                "Lv5EffectValue": "0_0_0_0_0_0",
                "Lv5EffectDesc": "鲁塔的小跟班"
            },
            {
                "SpiritID": 40,
                "SpiritName": "绿棘球",
                "SpiritInitHP": 1,
                "SpiritInitAttack": 1,
                "Lv1EffectValue": "0_0_0_0_0_0",
                "Lv1EffectDesc": "是一个绿棘球",
                "Lv3EffectValue": "0_0_0_0_0_0",
                "Lv3EffectDesc": "是一个绿棘球",
                "Lv5EffectValue": "0_0_0_0_0_0",
                "Lv5EffectDesc": "是一个绿棘球"
            },
            {
                "SpiritID": 41,
                "SpiritName": "黑暗乐符",
                "SpiritInitHP": 1,
                "SpiritInitAttack": 1,
                "Lv1EffectValue": "0_0_0_0_0_0",
                "Lv1EffectDesc": "没有效果",
                "Lv3EffectValue": "0_0_0_0_0_0",
                "Lv3EffectDesc": "没有效果",
                "Lv5EffectValue": "0_0_0_0_0_0",
                "Lv5EffectDesc": "没有效果"
            },
            {
                "SpiritID": 42,
                "SpiritName": "魔王的分身",
                "SpiritInitHP": 1,
                "SpiritInitAttack": 1,
                "Lv1EffectValue": "4_53_2_1012_231_3",
                "Lv1EffectDesc": "序曲：对2个随机敌人各造成3点伤害",
                "Lv3EffectValue": "4_53_2_1012_231_5",
                "Lv3EffectDesc": "序曲：对2个随机敌人各造成5点伤害",
                "Lv5EffectValue": "5_3_2_1015_231_5",
                "Lv5EffectDesc": "安魂：对所有敌人造成5点伤害"
            },
            {
                "SpiritID": 43,
                "SpiritName": "乐符大魔王",
                "SpiritInitHP": 1,
                "SpiritInitAttack": 1,
                "Lv1EffectValue": "0_0_0_0_0_0",
                "Lv1EffectDesc": "没有效果",
                "Lv3EffectValue": "0_0_0_0_0_0",
                "Lv3EffectDesc": "没有效果",
                "Lv5EffectValue": "0_0_0_0_0_0",
                "Lv5EffectDesc": "没有效果"
            }
        ]
    }
}